Sunday, November 12, 2006

Ho hum...

I'm all work and little play right now, so I've very little to say except for the new generation of graphics cards have me eyeing my wallet again :D

The Geforce 8 looks pretty sweet, if a little odd when it comes to the irregular onboard memory sizes 768MB/640MB GTX/GTS... Truth be told though I'm awaiting the dreaded Vista before I upgrade, which will be February time (I hope). With any luck ATi-AMD will have a Dx10 card out by then too, which will make the purchase a little more interesting and hopefully a more power to cash end result (nothing wrong with a bit of healthy competition IMO). I'm also rather hoping AMD will pull their finger out and make CPU choice a little more exciting, as things stand now intel have the upper hand (who'd have thunk it?).


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Tuesday, October 31, 2006

What a day!

Well today at work was something else, I've got a lot on right now (which is cool as it makes the day go quickly). However, I've also got two project students to look after and that really makes the day hectic. For those of you who don't know I'm a scientist, a biochemist/molecular biologist to be accurate, and I currently work in a university. Part of that involves having to look after final year students in the lab on the practical part of their course. They do real science for about 20 weeks of their degree and write the project up afterwards.

Well I've two of these students and they are quite a sharp bunch, but unfortunately not well practiced when it comes to microbiology. Given this work happens around a Bunsen burner and alcohol... well it's been a challenge. I've just about had kittens the number of times they've near set themselves alight and today was no different except it resulted in one burnt glove and an ethanol flashover. Poor things, they weren't hurt which is good, I make sure the chances of that happening are minimal, but their confidence has taken a bit of a knock. I'm going to have to figure out a way to reduce the chances of repeat toastings while they learn the ropes and a way to boost ther confidence around microbes... Bless 'em


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Sunday, October 29, 2006

They're back!

Ah the excitement, Sam and Max is up for pre-order on Telltale's site. My favourite canine and psychotic lagomorph fighting crime again! Odd that Lucasarts let the franchise go, but wth... there's no accounting for taste!

Telltale Games - Sam & Max

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Thursday, October 26, 2006

More about what entertains me.

So I suppose anyone reading this will have noticed the updated links, I have plenty to add including one or two friends sites (when they are ready), but the ub3r Star Wars geek within me wants to draw your attention to: IMPS - The Relentless. (thanks to Fraz BTW for telling me about I.M.P.S.) I do enjoy a good comedy spoof of my favourite films, and this is so lovingly done I want to tell anyone who will listen about it. Chapter 2 is coming soon, and I'm really looking forward to its arrival. Some Star Wars fans seem to have such enthusiasm for the films, they'll pour their free time into making their own and I'm endlessly impressed with the results. Do check out The Force net for more, lots of talented people have made some really commendable films. A big thanks to George for letting us play in the SW universe free of pesky lawyers!

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Wednesday, October 25, 2006

Sooo a little of what interests me

I'm a fairly avid PC gamer currently waiting for a few big things to hit. Number one has to be Vanguard Saga of heroes, I've been without a MMO since I left SWG and I've high hopes for this title. Best of all my friends from SWG are quite interested too so I'm looking forward to playing with everyone again.

The second thing I'm really looking forward to right now is Bioshock; (I really recommend watching the dev talk through) it's quietly proclaimed to be the spiritual successor to the amazing System Shock series of games. Having watched the, admittedly sparse, video footage available I'm inclined to agree. Dark and uncomfortable, the retro setting does little to obscure this game's heritage; security cameras, hackable systems/turrets, limited ammo, self modification, etc. it's all in there. (Although curiously the devs seem to give the impression this is all new, perhaps reluctant to trade on past successes?)

The old things which worked coupled to a cool new AI, have me hooked already. I can't wait to descend into a dystopia, moving largely unnoticed through an independently functioning world of potential allies and enemies; I want to feel like I'm being woven into the fabric of a world, rather than have it revolve around me completely.

The one fly in the ointment for me is the history behind this game, system shock one and two's critical success wasn't enough to save the original developing house "Looking Glass" from collapsing. Indeed, critical success didn’t translate to boxes sold; neither game sold anything like the reviews would lead you to believe. The first iteration of System Shock needed a powerful PC, by the standards of the day, to run and the early release of a non-talkie version probably stole the thunder from the later talking game. I guess that was unlucky enough but doubly so when it turned out that Doom was competing for gamer's cash at the time. Come to the second game though and failure seemed to be a matter of publicity. At the time there appeared to be very little press going towards promoting the game. Indeed, unless you were already a fan you might never have guessed the game was in the works! This does trouble me, not only is this dev team monumentally unlucky when it comes to timing release dates, yet again you could be forgiven for never having heard about Bioshock. Even Irrational’s own website pays little more than lip service to their forthcoming game! Large and impressive as the E3 banner is, it says little about the game; at the very least I'd like to see a section on their site explaining what the game is about. I’ve got my fingers crossed that the hard sell will come soon, because I’d be gutted to see the Sys/bioshock franchise left in limbo again when the developers collapse.


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Sunday, October 22, 2006

Well I finally gave it a go...

Sunday was pretty uneventful so wth I thought, I'll start a blog! I'd like to promise you profound and engaging commentaries here but I’d be lying through my teeth. I’m just going to update this with random, pointless musing in the hope it entertains someone. Take care all and have a good week,

Gift.